Monday, July 28, 2008

CDD#4 Final Version 3

The Old School Encounters Reference is the fourth in the Classic Dungeon Designer's series for 1st edition AD&D and compatible with OSRIC. The Encounters Reference is a comprehensive book of tables and pre-generated assortments for use by the GM in designing and running an old school fantasy game. This 3rd and final edition has been thoroughly revised and expanded with even more content, better layout and indexes in both print and pdf versions. It is my hope this will set a new standard in free high-quality gaming supplementals. Here's the table of contents, which should give you an idea of the breadth of material included:

CDD#4 Old School Encounters Reference
Version 3 Revised


Prologue

Chapter I: Men
-NPC Assortments by Class (Clerics, Druids, Fighters, Paladins, Rangers, Magic-Users, Illusionists,Thieves, Assassins, Multi-Classed NPCs, Bards, Monks, Sages, 1st and O-level NPCs)
-NPC Details
-NPC Experience & Progression
-NPC Boons & Hinderances
-NPC Motivations
-Dealing with NPCs
-Hirelings
-Standard Human Types (Bandits & Brigands, Berserkers, Border Patrols, Buccaneers & Pirates, Cavemen,Caravans, Dervishes & Nomads, Tribesmen, Guards & Watchmen,Pilgrims)
-NPC Adventuring Parties
-Spellbook Assortments (1st-18th+ Levels)

Chapter II: Demi-humans & Humanoids
-Humanoid Ability Scores
-Tribal Spellcasters
-Humanoid Groups (Bugbears, Centaurs, Gnolls, Goblins, Hobgoblins, Kobolds, Lizardmen, Locathah, Ogres, Orcs, Sahuagin, Troglodytes, Trolls, Xvarts)
-Demi-human Groups (Dwarves, Elves, Gnomes, Halflings, Mermen, Tritons)

Chapter III: The Underworld
-Dungeon & Cavern Mapping Symbols
-Wandering Monster Encounters (Dungeon Levels I~IX)
-Dungeons
-Doors & Locks
-Gaols & Prisons
-Ruins
-Graves & Tombs
-Caverns
-Mines
-Tricks & Traps
-Animated Statues
-Quests & Geases

Chapter IV: The Wilderness
-Terrain by Hex
-Weather
-Random Encounters
-Random Encounters by Terrain Type (Arctic, Sub-Arctic, Temperate, Tropical)
-Dealing with Dragons
-Encounters at Sea (Freshwater, Saltwater)
-Extra-Planar Encounters
-On the Road
-Living Off the Land
-Castles
-Druidic Places

Chapter V: Settlements & Civilizations
-Settlements
-Inns & Taverns
-Markets & Bazaars
-Schools & Training Halls
-Shops & Structures
-Shrines & Temples
-Underworld Guilds

Chapter VI: Treasures
-Treasure Assortments by Level (Dungeon Levels I~IX)
-Treasure Assortments by Type(Types A~Y)
-Maps
-Miscellaneous Treasures
-Literature
-Quick & Weird Magic Items

Chapter VII: The Campaign
-Adventure Design
-Friends & Foes
-Exotic Times & Places
-Deities & Demigods
-Arcane Magic

Chapter VIII: Forms & Appendices
-Appendix A Dice Conventions & Ranges
-Appendix B Bibliography & Sources
-Record Forms

Index

Tuesday, July 15, 2008

FASA Trek Timeline

FASA's Star Trek: The Roleplaying Game hasn't seen print for oh..around 20 years or more. So, continuing my trend in providing only the most obscure and esoteric of gaming goodies, I present the FASA Trek Timeline!

From the introduction:

This is a timeline strictly limited to FASA’s interpretation of the Star Trek universe as presented in various publications for their Star Trek: The Roleplaying Game. The primary sources used by FASA in developing their timeline included the original Star Trek TV series, the animated Star Trek series, Star Trek: The Motion Picture, Star Trek II: The Wrath of Khan, Star Trek III: The Search for Spock, Star Trek IV: The Voyage Home and to a very limited extent, Star Trek: The Next Generation . No attempt has been made to reconcile it with other additions to the Star Trek universe, such as Star Trek V: Final Frontier or Star Trek VI: The Undiscovered Country or any of the other novels, movies or television series’.

FASA_Trek Timeline_v1.pdf 488.4 Kb

Monday, July 14, 2008

First Edition WFRP: Cathay Ole!

Here's a formatted final version of my Cathay netbook from 1998. It's essentially a stab at late-medieval China for the Old World - something still not covered by Games Workshop, AFAIK. As I was also doing some heavy academic writing at the time, the style is a little dense at times. I found the original files on an old CD. I've never seen 2e and have no plans to expand it properly, or work on it again. Make of it what you will... gotta love those elemental ginseng spirits!

WFRP1e_Cathay.pdf 3 Mb