Empty Rooms
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1d20
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TYPE
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1
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Room shows evidence of some
brutal combat having taken place in the recent past. Walls are covered in
bloodstains and bits of gore. Bones or rotting bits of flesh cover the floor.
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2
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Areas of the walls and floor
are faded or stained, as if the room once contained several pieces of
furniture or other furnishings, now missing.
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3
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The room appears as if it
has been refurbished. The walls are spotless and the floor is unmarked as if
recently retiled. Otherwise, there are no furnishings.
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4
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The walls here are splotched
and covered in mold as if the room had once been flooded. Rotten bits of wood
and textile can be found on the floor.
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5
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Whatever it’s original
purpose, this room has been used as a toilet by whomever lives nearby. The
stench is almost unbearable and the corners are piled high with feces.
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6
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The walls and floor of this
room are covered in names from every conceivable race and culture scrawled in
black charcoal. On the ceiling, in big red letters is the caption ‘ People
Zaxes Doesn’t Like’. Who or what Zaxes is or who the other names belong to is
a mystery.
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7
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Some great conflagration
has engulfed this room. Both the walls and floor are scorched and black and
in places appear melted by some great heat.
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8
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A large square is drawn in
the middle of the floor in chalk and in it is written the word ‘IN’. On the
floor near the door through which the PCs enter is written the word ‘OUT’.
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9
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The room is completely empty
but is permeated by a sickly sweet odor as if someone has recently been
smoking pipeweed. If re-entered at a later date, the room will still smell as
if someone has only recently been smoking here, but will still be completely empty.
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10
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The walls of this room are
covered in frescoes depicting ordinary life in a dungeon, if such could ever
be called ‘ordinary’. Certain figures have been deliberately scraped away by
some unknown hand.
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11
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In one corner of the room is
a fake trapdoor. If opened, it reveals only featureless bedrock.
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12
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Cobwebs fill the room from
top to bottom. If burned or brushed away, a task that takes 1d3 turns,
nothing whatsoever, including a spider, is found in the room.
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13
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The entire room radiates a
palpable evil dweomer although it is completely empty of both occupants or
objects.
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14
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Although empty, a trail of
ants leads from a crack in one corner of the room, across the floor and up
the wall into another small crack in the ceiling.
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15
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A distinctly funky smell
pervades the room, and traces of bodily fluids can be seen splattered hither
and yon. Crude sexual sketched are scrawled on the walls including an
inscription in Common that reads ‘For a good time, call Big Steev’. In one
wall, at waist level, is a small hole that proves to be only 3 inches deep if
probed.
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16
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The
room is bathed in a pale white light with no obvious source. A distant
humming can be heard. If 1d2 turns are spent searching the room, the PCs find
an inscription in one corner, in very tiny Common the phrase “There is no
reason and the truth is plain to see.”
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17
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The
layer of dust and rat droppings that blankets the room appears to have been recently disturbed
by someone or something who apparently removed what could have been a large
treasure chest once sitting in the corner. Marked on the dust in the floor
nearby are the words ‘Jaymal was here’.
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18
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The
room is very cold and dust-covered. Small footprints lead from the door to
the center of the room where there is a kobold-sized snow angel.
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19
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This
room is enshrouded by permanent magical darkness but is nevertheless,
completely empty.
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20
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This
room is completely unremarkable and empty.
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