The Rising Dark


Alrighty, here's the Irilian Adventure: The Rising Dark

Beware: it says for 6-8 players of levels 3-6 but it's tough. IMO, for any party to hope to successfully complete this adventure they will need to be very sharp, lucky and in all likelihood, have a full complement of hirelings. Despite the rather linear nature of the scenario, there could also be room for lots of exploration, and possible side-quests while in Irilian itself - and making use of the opportunities for training and level advancement along the way. The climactic final act could also serve quite well if played out as a miniature skirmish wargame - the waves of humanoid Dark Children toward the end could quite easily lead to a total party kill - and as you'll discover, at least 1 PC will not be coming back if there is to be any hope of success.

Enjoy!
The Rising Dark.pdf
3.16mb
30pp

Comments

Kian said…
Thank you so much for bringing Irilian back! I was *just* thinking about using it to enhance Waterdeep and BAM here it is! Very grateful.
Vinylspider said…
I realise this is ancient history, but in case anyone is still listening, does anyone know the current license holder or contact for the Irillian scenario ? I ran it way-back and the party decided to go shopping rather than deliver the urgent message, so.. Bad dudes won. But, subsequently because this was a wealth of info I adapted a spin-off where years later a party could play in Uruklan the dark city and try and undo the mistakes of the first party. It would be cool to get it published somewhere like DriveThruRPG, but I would need a sign off from the current copyright holder.