The Old School Encounters Reference is the fourth in the Classic Dungeon Designer's series for 1st edition AD&D and compatible with OSRIC. The Encounters Reference is a comprehensive book of tables and pre-generated assortments for use by the GM in designing and running an old school fantasy game. This 3rd and final edition has been thoroughly revised and expanded with even more content, better layout and indexes in both print and pdf versions. It is my hope this will set a new standard in free high-quality gaming supplementals. Here's the table of contents, which should give you an idea of the breadth of material included:
CDD#4 Old School Encounters Reference
Version 3 Revised
Prologue
Chapter I: Men
-NPC Assortments by Class (Clerics, Druids, Fighters, Paladins, Rangers, Magic-Users, Illusionists,Thieves, Assassins, Multi-Classed NPCs, Bards, Monks, Sages, 1st and O-level NPCs)
-NPC Details
-NPC Experience & Progression
-NPC Boons & Hinderances
-NPC Motivations
-Dealing with NPCs
-Hirelings
-Standard Human Types (Bandits & Brigands, Berserkers, Border Patrols, Buccaneers & Pirates, Cavemen,Caravans, Dervishes & Nomads, Tribesmen, Guards & Watchmen,Pilgrims)
-NPC Adventuring Parties
-Spellbook Assortments (1st-18th+ Levels)
Chapter II: Demi-humans & Humanoids
-Humanoid Ability Scores
-Tribal Spellcasters
-Humanoid Groups (Bugbears, Centaurs, Gnolls, Goblins, Hobgoblins, Kobolds, Lizardmen, Locathah, Ogres, Orcs, Sahuagin, Troglodytes, Trolls, Xvarts)
-Demi-human Groups (Dwarves, Elves, Gnomes, Halflings, Mermen, Tritons)
Chapter III: The Underworld
-Dungeon & Cavern Mapping Symbols
-Wandering Monster Encounters (Dungeon Levels I~IX)
-Dungeons
-Doors & Locks
-Gaols & Prisons
-Ruins
-Graves & Tombs
-Caverns
-Mines
-Tricks & Traps
-Animated Statues
-Quests & Geases
Chapter IV: The Wilderness
-Terrain by Hex
-Weather
-Random Encounters
-Random Encounters by Terrain Type (Arctic, Sub-Arctic, Temperate, Tropical)
-Dealing with Dragons
-Encounters at Sea (Freshwater, Saltwater)
-Extra-Planar Encounters
-On the Road
-Living Off the Land
-Castles
-Druidic Places
Chapter V: Settlements & Civilizations
-Settlements
-Inns & Taverns
-Markets & Bazaars
-Schools & Training Halls
-Shops & Structures
-Shrines & Temples
-Underworld Guilds
Chapter VI: Treasures
-Treasure Assortments by Level (Dungeon Levels I~IX)
-Treasure Assortments by Type(Types A~Y)
-Maps
-Miscellaneous Treasures
-Literature
-Quick & Weird Magic Items
Chapter VII: The Campaign
-Adventure Design
-Friends & Foes
-Exotic Times & Places
-Deities & Demigods
-Arcane Magic
Chapter VIII: Forms & Appendices
-Appendix A Dice Conventions & Ranges
-Appendix B Bibliography & Sources
-Record Forms
Index
CDD#4 Old School Encounters Reference
Version 3 Revised
Prologue
Chapter I: Men
-NPC Assortments by Class (Clerics, Druids, Fighters, Paladins, Rangers, Magic-Users, Illusionists,Thieves, Assassins, Multi-Classed NPCs, Bards, Monks, Sages, 1st and O-level NPCs)
-NPC Details
-NPC Experience & Progression
-NPC Boons & Hinderances
-NPC Motivations
-Dealing with NPCs
-Hirelings
-Standard Human Types (Bandits & Brigands, Berserkers, Border Patrols, Buccaneers & Pirates, Cavemen,Caravans, Dervishes & Nomads, Tribesmen, Guards & Watchmen,Pilgrims)
-NPC Adventuring Parties
-Spellbook Assortments (1st-18th+ Levels)
Chapter II: Demi-humans & Humanoids
-Humanoid Ability Scores
-Tribal Spellcasters
-Humanoid Groups (Bugbears, Centaurs, Gnolls, Goblins, Hobgoblins, Kobolds, Lizardmen, Locathah, Ogres, Orcs, Sahuagin, Troglodytes, Trolls, Xvarts)
-Demi-human Groups (Dwarves, Elves, Gnomes, Halflings, Mermen, Tritons)
Chapter III: The Underworld
-Dungeon & Cavern Mapping Symbols
-Wandering Monster Encounters (Dungeon Levels I~IX)
-Dungeons
-Doors & Locks
-Gaols & Prisons
-Ruins
-Graves & Tombs
-Caverns
-Mines
-Tricks & Traps
-Animated Statues
-Quests & Geases
Chapter IV: The Wilderness
-Terrain by Hex
-Weather
-Random Encounters
-Random Encounters by Terrain Type (Arctic, Sub-Arctic, Temperate, Tropical)
-Dealing with Dragons
-Encounters at Sea (Freshwater, Saltwater)
-Extra-Planar Encounters
-On the Road
-Living Off the Land
-Castles
-Druidic Places
Chapter V: Settlements & Civilizations
-Settlements
-Inns & Taverns
-Markets & Bazaars
-Schools & Training Halls
-Shops & Structures
-Shrines & Temples
-Underworld Guilds
Chapter VI: Treasures
-Treasure Assortments by Level (Dungeon Levels I~IX)
-Treasure Assortments by Type(Types A~Y)
-Maps
-Miscellaneous Treasures
-Literature
-Quick & Weird Magic Items
Chapter VII: The Campaign
-Adventure Design
-Friends & Foes
-Exotic Times & Places
-Deities & Demigods
-Arcane Magic
Chapter VIII: Forms & Appendices
-Appendix A Dice Conventions & Ranges
-Appendix B Bibliography & Sources
-Record Forms
Index
Comments
Hopefully this'll get sorted out soon.
You have saved me a gross amount of effort, and I'll certainly give you credit as often as possible.
Sorry I came to this so late, but glad to have it now!
Thank you VERY much!
>Bryan
It's linked on the Right Hand Side of the page ~ 1/4 of the way down.
However, something seems to have gone wrong with the PDF's for CDD #3 & #4. The titles are all mushed together and crappy-looking. I think the font may not be embedded. Any chance you could update those?
Many thanks to you Kellri, the netbooks have been indispensable in my 'lab' and at my table.